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Glitch

 

SURFACE_GALLERY

21st March – 15th May 2014

Access by appointment only

We present two films NOISE//01 and NOISE//02.

Each film take us on a series of orbits around a single, unedited, scan captured in Berlin in November 2013. The camera journeys through the droning spheres of error and cataclysmic arrays of inaccurate points.

A single edition of each film is available for purchase.

 

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ScanLAB Projects exhibition at Surface Gallery delivers an insight to the process of Matthew Shaw and William Trossell.  Their work which they produce under their name ScanLAB Projects.  I saw their work from a recent post on BLDGBLOG, here is what is said about these images.

Last week, Shaw and Trossell premiered a new project at London’s Surface Gallery, exploring where laser scanners glitch, skip, artifact, and scatter. Called Noise: Error in the Void, the show utilizes scanning data taken from two locations in Berlin, but—as the show’s title implies—it actually foregrounds all the errors, where the equipment went wrong: a world of “mistaken measurements, confused surfaces and misplaced three-dimensional reflections.”

The tics and hiccups of a scanner gone off the mark thus result in these oddly beautiful, almost Romantic depictions of the world, like some lunatic, lo-fi cosmology filtered through machines.

Frozen datascapes appear like digital mist settling down over empty fields—or perhaps they’re parking lots—a virtual Antarctica appearing in the middle of the city.

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Patatap is a portable animation and sound kit. With the touch of a finger create melodies charged with moving shapes. While easy to pick up there is a wide range of possibilities. Switch between multiple color palettes and matching soundscapes on the fly. Whether its on your laptop, desktop, mobile phone, or tablet Patatap invites creators of all ages to engage the mind and senses in a different type of creation process.The motivation behind Patatap is to introduce the medium of Visual Music to a broad audience. Artists working in this field vary in discipline but many aim to express the broader condition of Synesthesia, in which stimulation of one sensory input leads to automatic experiences in another. Hearing smells or seeing sounds are examples of possible synesthesia. In the case of Patatap, sounds trigger colorful visual animations.The history behind the aesthetic expression of synesthesia arose from the paintings of Piet Mondrianand Wassily Kandinsky and the early videos of Viking Eggeling and Norman McLaren, to the contemporary animations of Oskar Fischinger and softwares of C.E.B. Reas. Patatap takes elements from all these visionaries and aims to present this concept in a direct way.

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 COLLABORATION

In order to create Patatap I worked with music composers Lullatone, the melody design unit of Shawn James Seymour and Yoshimi Seymour. Based in Nagoya, Japan, the duo have released more than 10 albums and frequently soundtrack films, commercials and more. With each sound they try to bring out the everyday wonder of overlooked moments and make the mundane seem magical.Lullatone Studio _2011_They created compelling sounds to accompany the animations. Each color palette has a unique corpus of sounds. Each set comprises sounds that enable a full-bodied composition both in terms of sound and visuals. These sounds are geared toward making tapping as melodic as possible, similar to a keyboard of drum pads. The result is a visceral and rewarding experience.

 

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PRESENCE

Because Patatap is a website its relatively smooth to install and reconfigure the application. As a result, Patatap has had physical presence in the form of performances and installations. If you’re interested in having Patatap at your next event or exhibition please contact inquiries@patatap.com. Notable appearances are as follows:2014 The Tech Museum San Jose, US. Super Flying Tokyo Tokyo, JP. Punto y Raya Festival Reykjavík, IS.2013 CreativeCode.io San Francisco, US. 2012 MonarchSan Francisco, US.

 

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I am drawn to the works by Pablo Valbuena by the way he allows the viewer to straddle both the real and virtual/digital realms.  His subtle carefully placed interventions are eloquent and respond to the existing patterns of the architecture whilst break and ask the the viewer to build understanding through their own experiences.

Here is the article written on the Creative Application website:

Created by Pablo Valbuena, Time Tilings are four site-specific interventions created for Artefact festival, STUK Kunstencentrum. Leuven, BE in 2013. Like in most of his projects, time tilings is about time, space and perception. He explores the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived, the links between space and time and the use of light as prime matter.

Time Tilings includes projection mapping onto existing surfaces that are physical patterns in themselves. The projections add a new dimension of time where the projected geometries are carefully and precisely mapped over the physical ones. The installation is site-specific each time, formulated as a direct response to the perceptual qualities, physical conditions and surrounding influences of a certain location or space.

Architecture is judged by eyes that see, by the head that turns, and the legs that walk. Architecture is not a synchronic phenomenon but a successive one, made up of pictures adding themselves one to the other, following each other in time and space, like music. — Le Corbusier. Modulor I.

Project Page | Pablo Valbuena

See also quadratura and para-site [mattress factory]

Pablo is a visual artist with an architectural background. Born in Spain and currently based in the south of France (Toulouse), his work has been presented internationally in public and private institutions, biennials and galleries as exhibitions and site-specific commissions. He has developed large-scale interventions in the public space in locations across Europe and America.

 

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I am happy to be part of this upcoming exhibition BOUNDARIES – Curated by Becky Campbell.

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Curator and artist Becky Campbell and the newly established cultural spaces Artscape Athens and Snehta Residency invite you to the opening of the exhibition, Boundaries.

We are continually crossing and encountering boundaries in our daily lives, sometimes aware and sometimes oblivious. We cross over districts of a city; through doors; we shift between being awake (vertical) and asleep (horizontal); between hungry and full.

Boundaries presents the works of 32 creators: 28 artists, two writers, an actor and a musician. The two spaces (Artscape Athens and Snehta) are filled with videos, photographs, paintings, drawings, collages, sculptures, structures and installations as well as performances and interventions in the five-minutes’ walk between.

Each work explores a particular angle related to boundaries – the uncanny, the shadow, liminality, non-spaces, being segregated from a home country, the impossibility of fully comprehending the thoughts of another being, political change, geographical shifts and many others. By bringing such a variety of approaches and mediums into dialogue within and across the two hosting locations similarities and connections of these encounters become prevalent.

21-30 March 2014 Opening 20 March 8-10 pm

Artscape Athens | Moschonision 5, Plateia Amerikis, Athens 112 52

Snehta | Aghias Zonis 1, Kypseli, Athens 113 61

Monday-Friday 5-9 pm

Saturday | Sunday: 12-9 pm

Curated by Becky Campbell

Participants:

Alexandros Laios | Andrew Mason | Christos Vagiatas | Christos Papamichael | Despina Flessa | Despoina Sevasti | Dickie Webb | Dimitris Papoutsakis | Dimitris Patsaros | Elliott Burns | Elli Paxinou | Foteini Palpana | Giannis Amanatidis | Giannis Cheimonakis | Giannis Sinioroglou | Irini Bachlitzanaki | Ivan Masteropoulos | Jack Burton | Konstantinos Kotsis | Kosmas Nikolaou | Kostas Tzimoulis | Maro Fasouli | Matina Charalambi | Panos Mattheou | Panos Profitis | Pantelis Yiannakis | Rachael Cloughton | Rilène Markopoulou | Stephanie Mann | Vasilis Gerodimos | Vassilis Noulas | Zoe Hatziyannaki

The exhibition is being hosted by Artscape Athens and Snehta Residency:

Artscape Athens – An Open Cultural Landscape. Artscape Athens is located at Moschonision 5 Street, in between the borders of Kypseli and Amerikis Square. Since the beginning of 2014 it constitutes the space for cultural expression and artistic creation of the non-profit organisation, Hellenic Museum of Fairytales. Artscape Athens aims to support every act of artistic making and promote local creative ideas. The participatory aspect of its actions constitutes an ongoing motive; therefore it is open in receiving applications for projects and exhibitions from those interested in introducing their work to the broader public.

Snehta Residency is a small private organization that was formed in 2012 in Athens with the purpose to bring international artists in contact with the Athenian art scene. The artists are selected to live and work in Athens for two months in the Kypseli apartment. Snehta – (Athens in reverse) is a metaphorical name suggesting a deeper reading of the city. Snehta aims to expand artistic activity and research in the City, whilst supporting practices focusing on contemporary issues through an experimental and ingenuous approach. Snehta fosters new relationships and collaborations internally and beyond the confines of Athens, Greece.

Becky Campbell is a Scottish artist and curator living in Athens. Previously she has worked for The Fruitmarket Gallery in Edinburgh and DESTE Foundation in Athens. She is part of the team running Snehta Residency in Kypseli, Athens, as well as an organiser of independent projects. Curated projects includeVirtual Materiality for ekthesis-online.com, a at The Demarco Archive, Edinburgh and The WOT Gallery, Edinburgh. She has exhibited internationally in exhibitions including: Gaesahud, Konseptheimilid Sigmar, Reykjavik, Iceland; YELLOW, 2025 Kunst und Kultur e.V., Hamburg, Germany; Short-lived Settlements, Snehta, Athens; Come Ye Hither, Crofter’s Lodge, Loch Eport, North Uist, Scotland; three thousand seven hundred and two, JDM Foundation, Chicago, Illinois, USA.

For further information contact: Becky Campbell & Snehta Residency: becky@snehtaresidency.org Artscape Athens: info@artscapeathens.gr | τηλ. 211 1829117

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It seems like an age since last updating my blog.  For what has been a time without internet it is refreshing to come back to it.  One of the first exhibitions that I will only just miss when I fly home from Japan is Alex Dordoy: Persistencebeatsresistance at Inverleith House in Edinburgh.  For those that are around it will be on till the 23rd of March.  Here is the press release:

Alex Dordoy: Persistencebeatsresistance
Inverleith Gallery, Edinburgh
19 January – 23 March 2014
Review by Catherine Spencer

Although Alex Dordoy’s work explicitly engages with the continual development and concomitant obsolescence of digital and information technologies, his current exhibition at Inverleith House in Edinburgh’s Royal Botanical Gardens also attests to the strongly sculptural element of his practice. Across the gallery’s two floors, Dordoy has arranged a combination of plinth works and wall-reliefs, which address the legacies of minimalism and abstraction, while investigating the mutations established sculptural and painterly forms might take within the pixelated image-overload of online culture.

The plinth works, which Dordoy has christened ‘Congsumers’, consist of rectangular blocks covered with patterns and images, some of which Dordoy has lifted from a jadeite pattern found on Chinese graves, while others are reminiscent of circuit-board imagery and hastily grabbed screen-shots. Embedded at their summits, like discarded fetish objects from an abandoned civilization, Dordy has implanted found items including a defunct MacBook and Converse Hi-Top trainers. These pieces feel deliberately glitchy and overblown, infused with the self-reflexive hyper-awareness of contemporary signs and symbols – and the rapidity with which they are embraced and then cast off – that informs thousands of social media profiles and YouTube videos.

The spectre of outmoded technologies also shadows Dordoy’s ‘Dialta Cuts’, silicone casts made from old photocopiers whose rubbery epidermises hang from the walls. Through the casting process, hard materials are transmuted into yielding ones, while the negative space around the redundant machines takes haunting form. The intricacy of these pieces is very beautiful, but their bodily inferences have the same disconcerting effect as Claes Oldenburg’s soft sculptures, and the latex excrescences of Louise Bourgeois and Eva Hesse. Dordoy mobilizes this blurring between body and object to reflect on the longstanding convergence and tension between the human hand and the technologies it has invented.

In this respect, Dordoy’s exploration of computing and scanning technologies reflects another lineage within abstraction, represented by the work of pioneering computer artists like Manfred Mohr, Georg Nees, and James Faure-Walker. This is particularly apparent in ‘Folded, unfolded, sunk and scanned No. 50’ (2014), part of a series that take their star-like relief-forms from the paper folds required to make a paper plane, which Dordoy then builds up using jesmonite and fiberglass. Dordoy overlays this shape, which comes gently forward from the wall, with abstracted, fractal-like patterns through toner transfer to convey a process of deterioration and breakdown. This work, together with ‘Westerhope’ (2014) and ‘King Pitta’ (2014), which combine oil paint and watercolour with toner transfer, posit that abstraction, far from being the sole prerogative of modernist painting, can also be understood as a post-medium condition that has always accompanied computer and information technologies.

Equally, Dordoy’s installations of ridged sheets of polycarbonate, often used in the construction of greenhouses, underline minimalism’s technological and design affinities. Combined with fluorescent bulbs, these works are the coldest in the exhibition, blending perfectly with the bleached light which floods into Inverleith House during the winter, when the branches of the Botanical Gardens are bare. This isn’t to suggest, however, that Dordoy is without a sense of humour: in the downstairs gallery, looking out over the elegant park and the equally elegant Edinburgh skyline, sits a white totem-pole created from stacked busts of Karl Marx. The original bust was carved many years ago by Dordoy’s father, so that the work feels on the one hand like a personal tribute, laced with a touch of more general nostalgia for the passing of political convictions. On the other, who better than Marx to preside over an exhibition attuned to the precarious place of materiality within digital culture, whereby ‘all that is solid melts into air’?

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WORKSHOP DAY 8 – FINAL PROTOTYPE

Re-blogged from Sound Tectonics Blog

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The concept of the final prototype was developed around the matter of collective experience through auditory senses. The goal was to reinforce the user’s empathy and communication with space and inhabitants through emotional canals. Memory was considered to be the key element that could lead to stronger social bonds so as to reactivate the urban space as a place of interaction. Transforming the observer in to a listener and the act of listening in to an active agent of cross-fertilization, we pursuit a feedback that triggers one’s personal experience of collective awareness.

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Working  on  the  metropolitan  city  of  Athens as the  case  study, we  strategically  divided  the  city  in  layers  that  represented different  ambiences  according  to topography, built environment  and  voids, natural  elements  and  inhabitants. The analysis of each area was achived by documentation process recordings, to represent the relationships between site specificity and our final prototype of an artificial interactive environment.

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Through a critical engagement with technology, the Sound Tectonics team created an interactive environment that was build upon the idea of using one’s own experience as the influential agent that ‘organically’ emerges from the navigation of the user within the structure. Five boxes of different sizes were placed in different distances from each other, each representing one of the previously analyzed areas of the city. Their different volumes were reflecting the diverse perception of distances between the sound source and the position of the listener.

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As part of one system created and installed in an indoor space with the absence of light, the interactive environment used controlled light sources as an inviting component that attracts people to enter part of their body in each hollow box structure. Eager to become part of the experience, the visitors were triggering motion sensors that in their part, were turning the lights off to give their turn to reproduced and edited sounds of the city. In this system, light and darkness were reversely related to sound and silence. The chosen sounds were manipulated in order to expose some highlights of our city drift, incorporating the city’s ambient sounds. One’s own experience could affect the listening experience of the rest of the users. This state was noticeable only when all boxes were occupied, through reproduction of an ironic composition of sounds that suggested enforcement power contradicting with sounds of individual joy. A composition that aimed to highlight the political extend of a social gathering that is occasionally considered by police to be a threatening constitution, especially in the so-called, by some,  ’wastelands’ of the urban environment.

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The visitor’s experience was based on their physical presence in space, together with their acoustic experience. In this way we meant to isolate the senses, only to combine them again when they all reach the state of starting to experience a social assembly. Along these lines, laid one of the main notions of the project that is to force the user to re-evaluate his sensory perceptions and understand the social impact that these may have. This chain reaction contributes to the formation of an emotional state, based not only on memories, but on gathering empirical evidence of how we could effectively reconnect with spaces and people around us.

Project Team :

Tutors: Daniel Canogar, Javier Pena Galiano, Jon Goodbun, John Grzinich, Santiago Vilanova, Nota Tsekoura, Nastazia Spyropoulou, Anna Laskari, Tassos Kanelos

Participants: Ioli Belezini, Natalie Barton, Daphne Dimopoulou, Maria Galani, Yoranda Kassanou, Marirena Kladeftira, Konstantinos Kosmas, Dimitrios Mavrokefalos, Dickie Webb

Special thanks to: Konstantinos Souvatzoglou, Marilena Georgatzi, Nileta Kotsikou

Venue: The British Hellenic College -Athens

Raw sounds from Sound Tectonics workshop research could be found at:  sound tectonics soundcloud and at Radio Aporee  maps under the search : sound tectonics

Sample sound from sound tectonics field recordings:

A/V live performance by the collaborative project between the german duo consisting of Alva Noto (Carsten Nicolai) & Byetone (Olaf Bender) –Raster Noton’s co-founders– at the 10th anniversary of the International Festival of Digital Creativity & Electronic Music MUTEK.MX 2013 / A/VISION 3 – NOCTURNO 1 / Foto Museo Cuatro Caminos / Mexico City

October 4th 2013

Filmed & Edited by Victor Lara

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